Damage Protection
From UltimateMK.com
Damage Protection is how damage scaling is implemented in Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat Trilogy, and Mortal Kombat 4.
Causes
The following actions activate damage protection.
- Grounded Jump Kicks
- Certain special moves, like Male Ninja Teleport Punches, Stryker's Riot Gun, Mileena's Roll, etc, while others do not, like Robot Ninja Teleport Uppercuts, Harpoons, and Shang Tsung's Ground Eruption.
- Cyrax's and Sheeva's Throws can be juggled off of, and they both activate damage protection in Ultimate Mortal Kombat 3.
- Stryker and Sonya's command throws (the Baton Dash and the Leg Grab) have their own damage protection built in, in which the move itself is reduced to half damage after 3 hits combo before it, and if you get them in an autocombo, they will do 1/4 their normal damage if the combo goes beyond 3 hits.
Effects
Once Damage Proection is activated attacks do approximately half their normal damage (chip damage is generally 25% normal damage).
Exceptions
- Kabal's spin is the only attack that can turn off damage protection. If you do his pop up combo, and only the uppercut connects, spin them and let them fall to the ground. On the way to the ground do aaHPHP, JK, air fireball, and you will get the full damage for the juggle, plus 1% for the uppercut in his combo, and 1 pixel from the spin, totalling 45%.
