Female Ninja (Ultimate Mortal Kombat 3)
From UltimateMK.com
The Female Ninjas first appeared in Mortal Kombat II. They are pallet swaps. The Female Ninjas in UMK3 share basic moves.
Female Ninjas
Basic Moves
- Punches
- HP jabs have average range.
- Standing LP hits lower than most so they can run jab Stryker when he's ducking and blocking, and they have good range.
- Uppercut is average, nothing to write home about.
- Jump punch has limited range and is close to their body, bad for cross ups on ducking blocking opponents.
- Kicks
- Standing HK is great for far away jumpers trying to stay out of range for anti air HPs, it doesn't have as much height as some other characters, but the collision detection is a good distance from their body hit box, so it has good priority.
- Sweeps are silent which is a plus, and they have some distance to them, however are slow on recovery compared to the fast sweepers leaving them potentially open.
- Ducking LK has some decent pointiness and distance.
- Standing LK hits a bit lower than usual.
- Roundhouse is very close range, better off going for a standing HK on jump ins, but the RH can often be used in run underneath jump in situations because the placement is perfect for that.
