Mortal Kombat Trilogy Move List

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This move applies to Mortal Kombat Trilogy (Playstation), Mortal Kombat Trilogy (PC), Mortal Kombat Trilogy (Saturn) and, to an extent Mortal Kombat Trilogy (Nintendo 64).

Contents

Baraka

Baraka is a very powerful character in MKT. He inherits MK2 level damage meaning all his hits do above average damage. Also, his Blade Spin is extremely abuseable.

Name Command Ground Air Activates DP Usage Limits Description
Blade Spin F, D, F, BL

tap BL to continue spinning

Yes No Disabled after 2 hits. This is a very powerful move. You can move around while spinning. The spin has very long reach, it has a very small startup, and it recovers very fast after it hits. Also, when it connects it lifts the opponent a slight bit off the ground allowing you to get 2 consecutive spins.
Blade Spark D, B, HP Yes No Standard tiny projectile.
Blade Fury B, B, B, LP Yes No
Blade Swipe B + HP Yes No Very fast move with a very simple motion to trigger it.

Johnny Cage

Johnny Cage is another character that inherits MK2 level damage, which is strange considering the character was completely remade for Mortal Kombat Trilogy.

Name Command Ground Air Activates DP Usage Limits Description
Green Shadow Kick B, F, LK Yes No
Red Shadow Kick B, B, F, LK Yes No Goes farther and faster than the Green Shadow Kick, but does a lot less damage.
Shadow Uppercut B, D, B, HP Yes No
Low Fireball B, D, F, LP Yes No
High Fireball F, D, B, HP Yes No

Chameleon

Chameleon constantly shifts between male ninjas. His moves depend on what identity he has assumed.

Classic Sub Zero

Name Command Ground Air Activates DP Usage Limits Description
Freeze D, F, LP Yes No After 1st hit, or when ground freeze is out.
Ground Freeze D, B, LK Yes No Disabled after 1st hit or with Opponent in corner. 3 second recharge after move duration is completed.
Slide B + LP + LK + BL Yes No

Cyrax

Name Command Ground Air Activates DP Usage Limits Description
Midway Bomb Hold LK, B, B, HK Yes No Disabled after 1 hit or when two bombs are out. Lands at the midway between the 2 characters locations at the time of firing.
Tracking Bomb Hold LK, F, F, HK Yes No Disabled after 1 hit or when two bombs are out. Lands at the location of your opponent at the time of firing.
Net B, B, LK Yes No Disabled after 2 hits.
Air Throw D, F, BL to enter air throw mode then LP near opponent to throw them. Yes No The air throw is done when Cyrax is on the ground and the opponent is in the air. Cyrax launches towards his opponent tracking them vertically until he reaches a certain point. Once he reaches them, if he doesn't throw them, he will continue on the path he ended up on when he passed the opponent and gravity will pull him back down.
Teleport F, D, BL Yes Yes Cyrax's teleport is for transportation only. It has bad startup and recovery.

Ermac

Name Command Ground Air Activates DP Usage Limits Description
Fireball D, B, LP Yes No Fires the same looking projectile as Shao Kahn with bad recovery time.
Telekenetic Slam B, D, B, HK Yes No Can catch a character on the ground or in the air.
Teleport Punch D, B, HP Yes Yes Yes Disabled for a period of time after use

Goro

Name Command Ground Air Activates DP Usage Limits Description
Grab F, F, HP Yes No
Spin B, B, F, HK Yes No
Fireball B, B, B, LP Yes No
Taunt D, D, LK Yes No

Human Smoke

Name Command Ground Air Activates DP Usage Limits Description
Spear B, B, LP Yes No After 4 hits
Teleport Punch D, B, HP Yes Yes Yes Disabled for a period of time after use.
Air Throw BL near opponent in air No Yes

Jade

Name Command Ground Air Activates DP Usage Limits Description
High Boomerang B, F, HP Yes No Projectile that curves upwards
Horizontal Boomerang B, F, LP Yes No
Low Boomerang B, F, LK Yes No Projectile that curves down
Return Boomerang B, B, F, LP Yes No Same as Horizontal Boomerang except if it doesn't hit an opponent, upon leaving the screen, it reverses and comes back.
Dash Kick D, F, LK Yes No Her hitboxes are strange because she holds the kick for so long and her hittable area is a narrow strip in the middle of her sprite.
Projectile Protection B, F, HK Yes No

Jax

Name Command Ground Air Activates DP Usage Limits Description
Single Missile B, F, HP Yes No Has a recharge time after use. The recharge time has to expire before this or the double missile can be done again.
Double Missile F, F, B, B, HP Yes No Has a recharge time after use.
Gotcha Grab F, F, LP then tap LP for multiple hits. Yes No
Ground Pound Hold LK, release Yes No
Dash Punch F, F, HK Yes No
Back Breaker BL near opponent in air No Yes
Multislam When you throw your opponent, tap HP to slam them multiple times. Yes No

MK2 Jax

Like other characters returning from MK2 for this game, MK2 Jax does MK2 level damage. This means his hits do above average damage.

Name Command Ground Air Activates DP Usage Limits Description
Energy Wave F, D, B HK Yes No
Air Wave D, F, HK No Yes
Ground Pound Hold LK, release Yes No
Gotcha Grab F, F, LP then talp LP for multiple hits. Yes No
Back Breaker BL near opponent in air No Yes
Multislam When you throw your opponent, tap HP to slam them multiple times. Yes No

Kabal

Name Command Ground Air Activates DP Usage Limits Description
Spin B, F, LK Yes No Yes Usage Limits on the 2nd comboed hit Extremely fast. The spin has almost no startup time.
Fireball B, B, HP Yes Yes
Ground Blade B, B, B, RN Yes No

Kano

Name Command Ground Air Activates DP Usage Limits Description
Knife Throw D, B, HP Yes No
Knife Uppercut D, F, HP Yes No
Cannonball Hold LK, release Yes No
Upward Cannonball F, D, F, HK Yes No
Crazy Cannonball F, D, F, LK Yes No
Manhandle D, F, LP Yes No
Air Throw BL near opponent in air No Yes

MK1 Kano

Name Command Ground Air Activates DP Usage Limits Description
Knife Throw Hold BL, B, F Yes No
Cannonball U, B, D, F (360 motion, can be done while holding block to start and hold the ball) Yes No
Blade Spin B, F, HP - continue tapping to spin faster Yes No

Kintaro

Name Command Ground Air Activates DP Usage Limits Description
Teleport Stomp D, U Yes No
Fireball B, B, F, HP Yes No
Grab F, F, HP Yes No
Taunt D, D, LK Yes No

Kitana

Name Command Ground Air Activates DP Usage Limits Description
Fan Throw F, F, HP + LP Yes Yes Disabled for a time period after use
Fan Lift B, B, B, HP Yes No 2x Disabled midcombo
Square Wave Punch D, B, HP Yes No

Kung Lao

Name Command Ground Air Activates DP Usage Limits Description
Teleport D, U Yes No
Double Teleport D, D, U Yes No
Hat Throw B, F, LP Yes No
Spin F, D, F, RN - keep tapping RN to continue spinning Yes No Cannot be used midcombo.
Dash Kick D + HK in air No Yes

MK2 Kung Lao

Name Command Ground Air Activates DP Usage Limits Description
Teleport D, U Yes No
Hat Throw B, F, HP - use U and D to steer the hat Yes No
Spin U, U, LK - keep tapping LK to continue spinning Yes No Can't be used mid combo
Superman B, B, F Yes Yes
Dash Kick D + HK No Yes

Liu Kang

Name Command Ground Air Activates DP Usage Limits Description
Fireball F, F, HP Yes Yes
Low Fireball F, F, LP Yes No
Dragon Kick F, F, HK Yes No
Bicycle Kick Hold LK, release Yes No If the bicycle kick hits an opponent while they are doing a move they will not be able to block until they recover from the stumble.
Red Bicycle Kick Hold LK, B, F, release LK Yes No

Mileena

Name Command Ground Air Activates DP Usage Limits Description
Sai Hold HP, release Yes Yes
Drop Kick F, F, LK Yes No
Roll B, B, D, HK Yes No

Motaro

Name Command Ground Air Activates DP Usage Limits Description
Fireball F, D, B, HP Yes No
Grab F, F, HP Yes No
Teleport D, U Yes No

Nightwolf

Name Command Ground Air Activates DP Usage Limits Description
Axe Uppercut D, F, HP Yes No
Arrow D, B, LP Yes No If fired while opponent cannot control their movement it comes out very fast.
Shoulder Tackle F, F, LK Yes No
Red Shoulder Tackle B, B, F, HK Yes No
Reflect Projectiles B, B, B, HK Yes No

Noob Saibot

Name Command Ground Air Activates DP Usage Limits Description
Disabler D, F, LP Yes No
Shadow Throw F, F, HP Yes No
Pile Driver D, U Yes No

Rain

Name Command Ground Air Activates DP Usage Limits Description
Rain Ball D, F, HP Yes No
Lightning B, B, HP Yes No
Super Roundhouse B + HK Yes No This super roundhouse simply takes the place of the regular roundhouse.

Raiden

Name Command Ground Air Activates DP Usage Limits Description
Teleport D, U Yes No
Electrocute Hold HP, release Yes No
Torpedo B, B, F Yes Yes
Lightning D, F, LP Yes No
Reverse Lightning D, B, LP Yes No

MK1 Raiden

Name Command Ground Air Activates DP Usage Limits Description
Lightning D, F, LP Yes No
Torpedo B, B, F Yes Yes
Teleport D, U Yes No

Reptile

Name Command Ground Air Activates DP Usage Limits Description
Slow Force Ball B, B, HP + LP Yes No After 3rd hit
Fast Force Ball F, F, HP + LP Yes No After 3rd hit
Slide B + LP + LK + BL Yes No
Invisibility U, D, HK Yes No
Dash B, F, LK Yes No
Acid Spit F, F, HP Yes No

Scorpion

Name Command Ground Air Activates DP Usage Limits Description
Spear B, B, LP Yes No After 4th hit
Teleport Punch D, B, HP Yes Yes
Forward Teleport Punch D, F, HP Yes Yes
Air Throw BL in air near opponent No Yes

Sektor

Name Command Ground Air Activates DP Usage Limits Description
Teleport Uppercut F, F, LK Yes Yes
Missile F, F, LP Yes No
Double Missile B, B, F, LP Yes No
Homing Missile F, D, B, HP Yes No

Shang Tsung

Name Command Ground Air Activates DP Usage Limits Description
Single Fireball B, B, HP Yes No
Double Fireball B, B, F, HP Yes No
Triple Fireball B, B, F, F, HP Yes No
Ground Eruption F, B, B, LK Yes No
Morphs
  • Baraka - D, D, LK
  • Johnny Cage - B, B, D, LP
  • Classic Sub Zero - BL, BL, RN, RN
  • Cyrax - BL, BL, BL
  • Ermac - D, D, U
  • Goro - B, B, B, LK
  • Human Smoke - BL, RN, LK
  • Jade - F, F, D, D, BL
  • Jax - F, F, D, LP
  • MK2 Jax - D, F, B, HK
  • Kabal - LP, BL, HK
  • Kano - B, F, BL
  • MK1 Kano - 360 degrees counter-clockwise
  • Kintaro - Hold LP, release
  • Kitana - F, D, F, RN
  • Kung Lao - RN, RN, BL, RN
  • MK2 Kung Lao - B, D, B, HK
  • Liu Kang - 360
  • Mileena - RN, BL, HK
  • Motaro - F, D, B, HP
  • Nightwolf - U, U, U
  • Noob Saibot - F, D, D, B, HK
  • Raiden - D, F, B, LK
  • MK1 Raiden - B, B, F, RN
  • Rain - RN, BL, LK
  • Reptile - RN, BL, BL, HK
  • Sektor - D, F, B, RN
  • Scorpion - D, D, F, LP
  • Shao Kahn - B, B, F, HK
  • Sheeva - Hold LK, F, D, F, release LK -or- F, D, F, LK, LK
  • Sindel - B, D, B, LK
  • Smoke - F, F, LP
  • Sonya - D + RN + LP + BL
  • Stryker - F, F, F, HK
  • Sub Zero - F, D, F, HP

Shao Kahn

Name Command Ground Air Activates DP Usage Limits Description
Hammer Smash B, F, HP Yes No
Fireball B, B, F, LP Yes No
Grab F, F, HP Yes No
Shoulder Charge D, F, LP Yes No
Upward Charge D, F, HP Yes No
Taunt D, D, LK Yes No
Laugh D, D, HK Yes No
Throw F, F, LP Yes No

Sheeva

Name Command Ground Air Activates DP Usage Limits Description
Teleport Stomp D, U Yes No
Ground Pound B, D, B, HK Yes No
Fireball D, F, HP Yes No

Sindel

Name Command Ground Air Activates DP Usage Limits Description
Fireball F, F, LP Yes No
Double Fireball B, B, F, LP Yes No
Air Fireball D, F, LK No Yes
Scream F, F, F, HP Yes No After 2nd hit, not counting the hit before the scream.
Flight B, B, F, HK begins flight

BL ends flight

Yes No While flying you can move around or do the Air Fireball

Smoke (aka Robo Smoke)

Name Command Ground Air Activates DP Usage Limits Description
Spear B, B, LP Yes No After 4 hits
Teleport Uppercut F, F, LK Yes Yes After 1 hit
Air Throw BL in air near opponent No Yes
Invisibility U, U, RN Yes No Repeat to become visible again.

Sonya

Name Command Ground Air Activates DP Usage Limits Description
Rings D, F, LP Yes No
Leg Grab D + LP + BL Yes No
Square Wave Punch F, B, HP Yes No
Bicycle Kick B, B, D, HK Yes No

Stryker

Name Command Ground Air Activates DP Usage Limits Description
High Grenade D, B, HP Yes No
Low Grenade D, B, LP Yes No
Baton Throw F, F, HK Yes No
Machine Gun B, F, HP Yes NO
Double Grenade F, D, B, LP Yes No Throws 2 grenades at the same time
Staggered Grenades F, D, B, HP Yes No Throws 2 grenades, a high one first then a low one.
Baton Trip F, B, LP Yes No

Sub Zero

Name Command Ground Air Activates DP Usage Limits Description
Freeze D, F, LP Yes No After 1 hit
Ice Shower D, F, HP Yes No
Ice Shower (Front of Opponent) D, F, B HP Yes No
Ice Shower (Behind Opponent) D, B, F, HP Yes No
Slide B + LP + LK + BL Yes No
Ice Clone D, B, LP Yes Yes When near opponent
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