Robot Ninja (Ultimate Mortal Kombat 3)

From UltimateMK.com

Jump to: navigation, search

The Robot Ninjas first appeared in Mortal Kombat 3. They are pallet swaps. The three that appeared in MK3, UMK3 and MKT shared basic moves and, in some cases, special moves.

Robot Ninjas

Basic Moves

  • Punches
    • LPs are really good for double run jabbing mid screen, they keep in tight on the opponent because you have to be closer to connect them.
    • Uppercuts are somewhat bad. They tend to miss in crucial situations similarly to Kung Lao's. For instance, there are situations where you are forced to take a step in to counter a punishable move with an uppercut.
    • Jump punch is kinda tight and ball like, and is easily counterable.
  • Kicks
    • Standing HK is tops.
    • Ducking LK is quick and pointy, excellent to get out of runjabs or prevent them.
    • Roundhouse is late on the hit and has some funky corner issues, good range, low height, better on far away jump ins, but if you can time an aaRH you might as well try and aaHP to teleport uppercut.
    • Sweeps have good range and recovery. They are the same as female ninjas.
    • Angled jump kick is good.
    • Straight up JK is a great set up to cancel quickly with a teleport uppercut if you are using Sektor or Robo Smoke.
Personal tools